Saturday, March 5, 2011

MILLENIAL MONSTERS (Anne Allison)


ALLISON, Anne, Millenial Monsters: Japanese Toys and the Global Imagination, California, University of California Press, 2006.

PDF / 2 MB / Eng / 355 pag / 0520245652 / 978-0520245655

Un libro que intenta explicar los motivos detrás del estilo y la temática de la animación japonesa. Este libro nos acerca a los géneros fantásticos del Manga y el Animé japoneses. Pero sobre todo a aquellas obras que yo clasificaría como “animes norteamericanos” de los japoneses; es decir: el fenómeno de Sailor Moon, Power Rangers, Pokémon y Tamagotchi. Desde el Japón de la postguerra hasta nuestros días una explicación de como se ha llegado a los Monstruos Milenarios. Los vínculos entre los monstruos gigantescos y la bomba de Hiroshima, el surgimiento del Mecha y del cyberpunk, sailor moon y la cultura pokémon... y más (by pelida77)

From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese "cool" is led by youth products: video games, manga (comic books), anime (animation), and cute characters that have fostered kid crazes from Hong Kong to Canada. Examining the crossover traffic between Japan and the United States, Millennial Monsters explores the global popularity of Japanese youth goods today while it questions the make-up of the fantasies and the capitalistic conditions of the play involved. Arguing that part of the appeal of such dream worlds is the polymorphous perversity with which they scramble identity and character, the author traces the postindustrial milieux from which such fantasies have arisen in postwar Japan and been popularly received in the United States.

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